// device_utility.h
#ifndef DEVICE_UTILITY_H
#define DEVICE_UTILITY_H

#include <string>  // Include standard string library
#include <DXGI.h>        // Include DirectX Graphics Infrastructure interface header
#include <vector>        // Include STL vector container header
#include <stdio.h>       // Include standard input-output header
#include <string.h>      // Include string manipulation header
#include <windows.h>     // Include Windows API header
#include <iostream>


// Get the current GPU model
std::string GetGPUModel();

#endif // DEVICE_UTILITY_H
